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Devlog
Submission to Indie Dev Jam en Español #11
Submission to Decade Jam
AISU!!!
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Devlog
AISU!!! Fixing controls and bugs
September 07, 2020
by
Tottori
After getting feedback from players, we have corrected the character's movement to make it not-so-slippery. Also we fixed a bug where when touched by a dog, he would not substract points from the play...
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AISU!!! Koni can finally get some ice cream
August 31, 2020
by
Tottori
1
#release
After one month of development and writing almost every day our devlog, we are happy to announce the release of AISU!!! (PROJECT CATFOOD). We hope you have fun with this little game! It's time to cele...
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Project CATFOOD. Day 20. Off key.
August 27, 2020
by
Tottori
1
#development
Game design I have sketched a few more stages. They look better than the first one I made directly on Unity. I will consider replacing it with the newer ones. Music We haven't quite found the right me...
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Project CATFOOD. Day 18. UI fun day.
August 24, 2020
by
Tottori
1
#Development
Today I added part of the UI (time remaining and score). Now when you pick up an ice cream ball, it adds up to your total score. Also adjusted a bit the player's movement speed and included the splas...
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Project CATFOOD. Day 17. Koneko is born!
August 23, 2020
by
Tottori
#development
Only one week to go and today we made good progress. I added cars to the stage, and colliders to both trees and stop signs. Also tweaked the main character's collider. By the way, we named the little...
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Project CATFOOD. Day...? Lost the count.
August 21, 2020
by
Tottori
1
#development, #hell
It is only 9 days until we deliver the game. I've had problem setting the tiles x.x It's supposed to be easy in Unity but the arrangement in the tile palette just makes it hard. We also had a visual g...
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Project CATFOOD. Day 10&11. Busy working in other game!
August 16, 2020
by
Tottori
#development
I had to make room to develop another jam game ( ahem ), so not much was done the past 2 days. The main character's animation is in development (he looks so fluffy and funny). Music will start once th...
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Project CATFOOD. Day 9. 18 days to go.
August 14, 2020
by
Tottori
1
#development, #main-character
We need to hurry. We submit the game in 18 days. That's only 2 more weekends. Today I added a canvas with a text label to the collectable items displaying the time remaining until it disappears. Also...
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Project CATFOOD. Day 8. Unity makes me flip out.
August 13, 2020
by
Tottori
1
#development, #mistakes, #unity
Today Unity (and my ignorance on it) made me flip out like no other day before. Lights, Camera...Error! So I was following this cool tutorial on Cinemachine for 2D made by Unity, happy because I found...
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Project CATFOOD. Day 7. All work and no play...
August 12, 2020
by
Tottori
2
#free-day
Today was a day off. Also, we ran out of ice cream. Tomorrow I'll continue with design on paper. Take care!...
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Project CATFOOD. Day 6. Glitch solved! Not sure how.
August 11, 2020
by
Tottori
1
#development, #bug-fix
All we needed to fix our tilemap glitch problem was this. Or that's what I'd like to think. I uploaded a test build to check the player movement in a browser setting, also to verify if the glitch is...
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Project CATFOOD. Day 5. There's a game in my glitch.
August 10, 2020
by
Tottori
#development, #bug
We have implemented player movement and animation with blend tree following this tutorial from CouchFerret. The end result is OK. We'll need to tweak it a little. We also added a cinemachine camera ,...
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Project CATFOOD. Day 4. Help us, Dijkstra!
August 09, 2020
by
Tottori
1
#design, #algorithm, #math, #development
Hello! 'Limited time' is the theme of the jam we are participating in. That served as inspiration for the main mechanic of our game. About the game You will control a character that has to collect ite...
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Project CATFOOD. Day 3. Introducing 'Mr. Street Face'
August 08, 2020
by
Tottori
#development, #graphics, #design
Today is Friday, so we took it easy! ------------------------------------------ Nonetheless, we could figure out how to 'paint' the scene with the tiles we got from the asset pack. The tiles are 16x16...
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Project CATFOOD. Day 2. PC just melted!
August 07, 2020
by
Tottori
##development
Day 2 has been chaotic. MUSIC Our musician's computer suffered an accident so he won't be able to work for a few days! ART Character design is in the works, but no news from our 2D artist yet. We got...
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Project CATFOOD. Day 1. Planning stage.
August 06, 2020
by
Tottori
2
##development
We begin Day 1 by creating a Trello board. Detecting and listing activities is an important task at this stage, so everybody stays organized and focused. There are 4 activities categories right now: G...
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Programming Project CATFOOD from scratch!
August 05, 2020
by
Tottori
1
##start-to-finish
HELLO WORLD! Join us in the making of Project CATFOOD! A game we will be submitting to the Indie Dev Jam en Español #11 in 26 days. This is our first start-to-finish devlog, hoping it's valuable to s...
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