Project CATFOOD. Day 4. Help us, Dijkstra!
Hello!
'Limited time' is the theme of the jam we are participating in. That served as inspiration for the main mechanic of our game.
About the game
You will control a character that has to collect items that disappear over time and are scattered around. You will then have to decide which route you will take to grab as much as possible.
Reasoned game design is important in this case because the layout of the items should be challenging. The game will be somewhat based in the shortest path problem of Graph Theory (all these years in the university are finally useful, just kidding).
If our player is familiar with the Dijkstra's Algorithm, then he might get the highest score in each level. We will be designing the stages using this algorithm in the inverse.
On another note
We updated our game page's design. We hope you like it!
Until next time and... get some ice cream!
AISU!!!
Koni-chan loves ice cream. Go get it!
Status | Released |
Authors | Tottori, Anthony, juicybitsjames |
Genre | Action |
Tags | 2D, Cats, Cute, Dogs, Food, Pixel Art, Score Attack, Short, Singleplayer, Time Attack |
Languages | English |
More posts
- AISU!!! Fixing controls and bugsSep 07, 2020
- AISU!!! Koni can finally get some ice creamAug 31, 2020
- Project CATFOOD. Day 20. Off key.Aug 27, 2020
- Project CATFOOD. Day 18. UI fun day.Aug 24, 2020
- Project CATFOOD. Day 17. Koneko is born!Aug 23, 2020
- Project CATFOOD. Day...? Lost the count.Aug 21, 2020
- Project CATFOOD. Day 10&11. Busy working in other game!Aug 16, 2020
- Project CATFOOD. Day 9. 18 days to go.Aug 14, 2020
- Project CATFOOD. Day 8. Unity makes me flip out.Aug 13, 2020
- Project CATFOOD. Day 7. All work and no play...Aug 12, 2020
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